Instructor since 2024

Hana Takeda

Indie game developer teaching Godot, Unity and the maths that makes games feel right

Students
6,710
Courses
3
Instructor rating
4.4
Reviews
21

About Hana

I make small indie games and game jam prototypes, mostly in Godot and Unity. I care a lot about game feel: how a jump responds, how a camera follows, how a hit lands. Most of that comes down to a few lines of maths and careful tuning.

My courses are project based. You build a playable game in each one, and every section ends with something you can actually play and show to a friend.

I teach beginners who have never opened a game engine, as well as programmers who know how to code but have never thought about frames, physics or input.

Courses by Hana

3 courses

What students say

Latest 8 of 21 reviews
Teo V. Oct 4, 2026 · Game math for developers: vectors, angles and smooth motion
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Practical, not academic

Every lesson starts with a real game problem. That is exactly how I wanted to learn this.

Omar Z. Sep 27, 2026 · Godot 4 and GDScript: make your first 2D platformer
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Juice lesson made me grin

Adding screen shake and squash to my game made it feel ten times better in an afternoon.

Daniel P. Sep 23, 2026 · Game math for developers: vectors, angles and smooth motion
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Dot product finally makes sense

I have used dot products for years without understanding them. The vision cone demo made it obvious.

Ruben S. Sep 23, 2026 · Unity 6 and C#: build your first 3D game step by step
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NavMesh drones were fun

The patrol and chase state machine was simple to understand and easy to extend.

Leo B. Sep 13, 2026 · Godot 4 and GDScript: make your first 2D platformer
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First game I actually finished

I have started many tutorials and never finished a game. Moss is done and on itch.io, and my kids play it.

Ethan C. Sep 8, 2026 · Unity 6 and C#: build your first 3D game step by step
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Finally finished a Unity game

I have bounced off Unity many times. Small steps and one complete game made it stick this time.

Keiko M. Sep 4, 2026 · Game math for developers: vectors, angles and smooth motion
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The smoothing lesson fixed my camera

My camera was jittery at high frame rates. The exponential decay explanation solved it in minutes.

Andre L. Aug 14, 2026 · Game math for developers: vectors, angles and smooth motion
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Great intuition building

Interactive demos are excellent. I would like a few more exercises at the end of each section.

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