NavMesh drones were fun
The patrol and chase state machine was simple to understand and easy to extend.
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Learn the Unity editor, C# scripting, physics, the Input System, Cinemachine and UI by building a small 3D collecting game
Created by Hana Takeda
Unity is one of the most widely used game engines, behind many mobile, indie and console games. Unity 6 is the current major release line, and this course teaches it from zero by building one small, complete 3D game.
The game is Lantern Run: you guide a little robot through a floating island at dusk, collecting lantern sparks before time runs out, while avoiding rolling hazards and patrolling drones. It is small enough to finish and has every part a real game needs.
Every C# concept is introduced exactly when the game needs it. You will never write a long script you do not understand. Lessons show the editor clearly and explain why each setting matters, so you can make your own choices later.
You need a computer that can run Unity 6 and an internet connection to install it through the Unity Hub. The Unity Personal plan is free for individuals and small teams within Unity's eligibility rules. No programming experience is required.
Indie game developer teaching Godot, Unity and the maths that makes games feel right
I make small indie games and game jam prototypes, mostly in Godot and Unity. I care a lot about game feel: how a jump responds, how a camera follows, how a hit lands. Most of that comes down to a few lines of maths and careful tuning.
My courses are project based. You build a playable game in each one, and every section ends with something you can actually play and show to a friend.
I teach beginners who have never opened a game engine, as well as programmers who know how to code but have never thought about frames, physics or input.
The patrol and chase state machine was simple to understand and easy to extend.
I have bounced off Unity many times. Small steps and one complete game made it stick this time.
Never felt overwhelmed by code. Each script was short and explained line by line.
The camera setup was the best part. The lighting lesson could go a little deeper on baking.
Helpful note about linearVelocity versus velocity. Many other tutorials are out of date on that.
Testing the level layout with ProBuilder before art saved me a lot of rework.
The first lessons involve a lot of installing and waiting. Once past that, the course is great.