Exactly what I needed
I make landing pages and needed my own product visuals. Three finished renders by the end, all usable.
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Go from the default cube to clean studio renders of a product for your landing pages, using modifiers, materials, lighting and Cycles
Created by Kenji Mori
Product renders are everywhere on modern websites: a speaker floating on a coloured backdrop, a phone at a perfect angle, a bottle with soft reflections. Blender, which is free and open source, can produce all of these. The challenge for most designers is that Blender looks overwhelming at first. This course cuts it down to the tools you need for product visualisation.
You will model and render three objects of increasing complexity: a ceramic mug, a wireless speaker and a small glass bottle with a printed label. Each is lit in a simple studio setup and rendered as a clean image you could put on a landing page.
Every section ends with a finished render, so you see progress quickly. I explain why each setting matters rather than listing every option, and we skip features you will not need for product work.
The course uses Blender 4.5 LTS, and every step also works in Blender 5, which keeps the same core tools. A computer with a dedicated graphics card helps with render speed but is not required: I show settings that keep render times reasonable on a laptop.
Motion and 3D designer teaching Blender, After Effects and interactive animation for product work
I work as a motion and 3D designer for digital products. Most of my week is spent animating interface concepts, making product renders for landing pages and building small interactive animations that ship inside apps.
I started in graphic design, so I teach 3D and motion for people who think visually but find the software intimidating. We focus on the handful of tools and settings that do most of the work: modelling with modifiers in Blender, lighting and rendering with Cycles and EEVEE, the graph editor in After Effects, and state machines in Rive.
I keep projects small and finishable. You will not spend hours on a scene you never complete. Each course ends with pieces you can put in a portfolio or hand to a developer.
I make landing pages and needed my own product visuals. Three finished renders by the end, all usable.
I had started Blender three times and quit. Focusing only on product work made it stick, and my speaker render is now on our homepage.
Labels on curved surfaces always looked wrong in my attempts. The UV and decal lessons solved it.
The bevel and subdivision lessons changed how I model. Clean geometry without hours of pushing vertices around.
Strip lights for highlights was the trick I was missing. I would like a little more on fabric materials.
Explained in design terms rather than game art terms, which I appreciated. Rendering times on my laptop were fine with the suggested settings.
The modelling section moves quickly. I paused often, but the results were worth it.
The reusable studio setup saves me time on every client job now.