Lottie section was practical
Knowing which features Lottie does not support saved me from rebuilding animations after developers tested them.
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Animate buttons, transitions, loaders and app walkthroughs in After Effects, then export videos, Lottie files and clear motion specs
Created by Kenji Mori
Motion explains interfaces. A sheet that slides up from the button that opened it, a list that settles into place, a button that responds the instant you press it: these details make products feel clear and solid. After Effects remains the standard tool for designing and presenting this kind of motion, and this course teaches it specifically for interface work.
Working from a sample fitness app designed in Figma, you will animate a series of real interface moments and finish with a short product walkthrough video.
Most After Effects training targets broadcast graphics or visual effects. Here every technique is chosen for product work: timing that matches real interfaces, easing curves you can hand to developers and file structures that survive design changes. We spend a lot of time in the graph editor because that is where good motion is made.
You should be comfortable with basic design tools and ideally have opened After Effects before, though section 1 reviews the essentials. The course uses a current Creative Cloud release of After Effects. Free plugins such as AEUX for importing Figma layers and Bodymovin for Lottie export are covered where they help.
Motion and 3D designer teaching Blender, After Effects and interactive animation for product work
I work as a motion and 3D designer for digital products. Most of my week is spent animating interface concepts, making product renders for landing pages and building small interactive animations that ship inside apps.
I started in graphic design, so I teach 3D and motion for people who think visually but find the software intimidating. We focus on the handful of tools and settings that do most of the work: modelling with modifiers in Blender, lighting and rendering with Cycles and EEVEE, the graph editor in After Effects, and state machines in Rive.
I keep projects small and finishable. You will not spend hours on a scene you never complete. Each course ends with pieces you can put in a portfolio or hand to a developer.
Knowing which features Lottie does not support saved me from rebuilding animations after developers tested them.
I had been using easy ease on everything. The lesson on shaping ease out curves changed my work overnight.
I followed the storyboard approach and our app walkthrough is now live. Captions for muted autoplay was a great tip.
Unlike most After Effects courses, this one sticks to interface motion. The motion spec section is excellent.
Importing from Figma used to be painful. The preparation checklist alone is worth it.
The timings in frames approach is simple and it made my animations feel much tighter.
Section 1 helps, but complete beginners might struggle with the pace of the rigs section.